How to play

  1. 1Pick a game, Live or Daily, and a coin.
  2. 2Draw where the price goes, from the Now line to the end of the round.
  3. 3Send it. No other player sees it until the round closes.
  4. 4When the round ends, it's graded against the real price.

Live rounds last a minute. Daily rounds run midnight to midnight UTC. One call a round, scored from when you send it. Once you've sent, or late in a round, you draw the next one.


Scoring

Graded in four parts, F- to S+

  • Shape: the ups and downs, and their size
  • Timing: moves at the right times
  • Target: ending closer than no move would
  • Direction: the right way, at least as far

The parts add up to your score. Shape and target count double, so direction alone only makes an E.

One Live round, called 7 ways:

Nailed it

S+

The dip, rally and pullback, on time, ending near the final price.

Shape
S+
Timing
S+
Target
S+
Direction
S+

Right idea, a bit late

S-

The same moves, about 5 seconds late. Shape still scores; timing loses most of its points.

Shape
S+
Timing
E
Target
S+
Direction
S

Right ending, no journey

A+

Straight to the right final price. Target and direction score in full; shape and timing don't, as it misses the dip and pullback.

Shape
B
Timing
E-
Target
S+
Direction
S+

Too dramatic

C+

The right moves at the right times, but three times too big: shape is cut, and it ends far above the final price.

Shape
D+
Timing
S+
Target
F-
Direction
S+

Nothing happens

F-

Price stays put: nothing to match, and the end misses the rally.

Shape
F-
Timing
F-
Target
F-
Direction
F-

Wrong way

F-

A rally for the dip, and a dip for the rally. Almost nothing scores.

Shape
F-
Timing
F-
Target
F-
Direction
F-

Spot on, but too late

A+

A great line, sent with 20 seconds to go. Only what's left is scored, and it counts toward a rating only as much as the share of the round it covers.

Shape
S+
Timing
S+
Target
C-
Direction
A+
counts for 33%
1 / 7

Ratings

A rating and a grade for each game

Your rating is your average score, recent calls counting most: a call counts half as much after a month. It's confirmed after 20 calls' worth in Live, 5 in Daily. Stop playing for a while and it needs confirming again. Stop for longer and you leave the board until your next call: a month after one call, about three after ten. Your profile keeps your rating and grades. A late call counts for less: as much as the share of its round it covers. Every grade your confirmed rating reaches is kept, with its date. lilbro, the house player, is a mark to beat.

S-
S
S+
A-
A
A+
B-
B
B+
C-
C
C+
D-
D
D+
E-
E
E+
F-
F
F+

Sharing

Your calls and grades, for anyone to see

Share a call from its round, or your profile. Save a proof of a call, or of your best grade, and anyone can check it at game.crayons.gg/verify, or without us, with the open checker. The rounds people play, and each day's grades, are recorded on Midnight.


Agents

Let a program play

Make one on your profile. It plays free while you're in the top 100 of the Live board, and has a board of its own.

The agent guide